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3D work with Act-UK

Wow! Presagis have made this rather spiffing video of the Brindley Place building site we created for our ACT-UK project.The finshed project recreated two seperate building sites, each one at 5 different moments in time. Over 50,000 photos were taken for the project and we built 500 3D models.

Makemedia Act-UK 3D site time slices

Makemedia Act-UK 3D site time slices

The finished virtual environment is projected onto a massive screen – 12 metres wide and 3 metres high – that curves 180 degrees around the viewer to create a realistic and immersive environment for training site managers in. It’s all very realistic for the trainee… ACT-UK even have proper portacabins with live phone systems and actors to realistically recreate the stresses and strains that might be faced on the job. The trainees are given a scenario where something goes wrong and they can then go “on site” in the virtual site to look for health and safety issues and the like. Their efforts are recorded and scored using a scoring system also created by Makemedia.

Makemedia Act-UK training building site

Makemedia Act-UK training building site

At the end of last year Makemedia won the the Presagis ‘Best Visualisation Application’ at the worlds largest simulation, training and education conference – I/ITSEC, in Orlando Florida for this very project.

I’ve posted a video below showing our Account Director Nick Wood testing the project on the big screens. The site you see there is the Alderman Green building site, the other of the two sites we recreated for this project.

We’d love to hear feedback from anyone in the building, training or 3D visualisation industry – what do you think of the project?

3D Jarrow project – a few taster pics!

Here at Makemedia we’re getting very excited about the upcoming completion of our Jarrow project which recreates a 7th century Anglo Saxon monastery – inside and out, with monks too. We’ve recreated how the monastery would have looked and not only will users be able to walk around the environment but they’ll be able to interact with their surroundings and even play the Jarrow game!

Check out some of our screengrabs and keep an eye out for the project so you can have a walk round yourself.

You can find out more about this hitorical site here.

Never miss a meet: How we developed the Wired Sussex events calendar.

Brighton is one of the biggest centres for digital media creativity in the UK. The number creative agencies in the City grow monthly, with its geek community one of the strongest and most active.

Regular meets, events and training ensure Brightons designers, developers, artists, copywriters and animators stay connected with one other, and those new to the City can quickly become involved in this welcoming community. Barely an evening goes by without like-minded types congregating in a pub, meeting room or studio to discuss, debate and learn from one another.

Wired Sussex are the biggest and most well known digital media hub in Brighton, and approached Makemedia (with a tight deadline!) hoping to better promote City events. The brief? To develop a calendar application which would allow users to view events for the month ahead at a glance, and organisers the ability to assess suitable dates for their own meet in order to avoid potential clashes.

To start, we set about considering the potential questions for the calendar user, such as:

“Which events are relevant to me?”

“What is the content, start time and venue for the event?”

“Can I promote my own event?”

“How can I make sure I don’t forget to attend?”

Wired Sussex Calendar comp

With these considerations in mind, we developed wireframes, prototypes and eventually the proof of concept you see above, with key functionality in place to ensure users are able to get the most from the application. These include:

- The ability to filter events: Users are able to select from a preset number of categories, and Wired Sussex can assign events to multiple categories to ensure users do not overlook an event relevent to them.

filter

- Event details in one place: Event location, time and overview are all available within the calendar without the need to visit an external site until registering interest or booking a ticket.

details

- Wired Sussex event highlighting: Wired Sussex need to promote their own events for the month currently in view. A highlights bar was developed to sit above the main month view to showcase these.

wiredevents

- Microformat integration: We integrated the hCalendar Microformat to allow users to add event details to their diary when a browser addon is present which can read the data. We hope to extend this functionality by generating ‘add to calendar’ buttons with a future update, using the microformat data in a way that users without a browser add-on can utilise this functionality.

hcalender

- The ability to add your event: Although the calendar is fed through a feed from a central Yahoo Upcoming account, sometimes events may not be part of this feed. In this case, users can click the ‘Add my event’ button to contact the Wired Sussex team who can ensure the event appears on the calendar. We shall be extending this functionality shortly by using a form which automatically adds new events to the calendar, and will appear instantly once moderated without the need for Wired Sussex to add them through the CMS.

addevent

The BETA version of the calendar is now live on the the updated Wired Sussex website, and we would love to hear your feedback and thoughts on the application and any additional functionality you feel would be of benefit in a future release.

Makemedia win Best Visualisation Application award!

Makemedia were last night celebrating after being awarded the Presagis ‘Best Visualisation Application’ at the worlds largest simulation, training and education conference – I/ITSEC, in Orlando Florida.

Presagis, who provide off the shelf VR & simulation software, recognised Makemedia for the fantastic 3D work the team have been producing recently. Quoting the Presagis website  “The company [Makemedia] is recognized for pushing the boundaries of innovation to create a highly realistic training environment for construction project managers“.

To see some of the work for which we won the award why not YouTube footage here. Or checkout the case study here.

The Presagis press release can be read here.

Makemedia launch www.writing-skills.com

Makemedia is proud to announce the launch of the new website www.writing-skills.com. Emphasis is a specialist business-writing consultancy that trains clients to write clearly and effectively.

The main objective of the new site is to promote the company as a high-quality resource for business writing and training. It does this effectively with its clean, professional and approachable design.

A key information channel for the site is the Resources section. The site aims to build an online community for people needing help with their business writing.

Fully supported and managed through our CMS, the Resources section contains a fantastic selection of up-to-the minute podcasts and blogs, a regular tips bulletin and an advice forum. If you could benefit from some business-writing advice, I suggest you drop by and get involved!

To find out more visit the site at www.writing-skills.com

Contact lenses to get built-in virtual graphics

I was scouting round on New Scientist when I came across this interesting article about prototype technology that embeds a display device into a contact lens!

“One of the limitations of current head-up displays is their limited field of view. A contact lens display can have a much wider field of view. “Our hope is to create images that effectively float in front of the user perhaps 50 cm to 1 m away,” says Parviz.”

Cool stuff! Read the original here

Google shopping cart!! and 8 seconds per website

Ok, i’m blogging about a blog but this did catch our interest.

Just in time for Christmas shopping, Google have launched a cloud search and ecommerce tool helping sites get up and selling more quickly. I need to research what integration is required but knowing how important product search is, compounded by ecommerce integration challenges, this might be quite powerful for smaller businesses.

Oh yes, and if you look at the blog, there is also a stat that apparently we decide within 8 seconds, yes 8 seconds, if we want to stay on the site we are browsing. So no pressure Mr Designer!

Makemedia launch Insurance Buyers Guide

Makemedia are pleased to announce a recent site launch – Insurance Buyers Guide. Insurance Buyers Guide (affectionately known as IBG) is a classified advert site aimed specifically at the Insurance Broker market. Avoiding the consumer insurance market, the founding principle of IBG is to provide a highly cost effective resource through which brokers can publish and search for insurance products.

The recently launched site is actually the second version, Makemedia originally designed and developed the site in 2005 as a proof of concept to evaluate the potential for such a service. Originally designed to provide a searchable list of insurance products along with a contact directory, the site was so successful that IBG asked Makemedia to evolve the brand and extend the functionality.

Relaunched in September 2009, IBG now boasts insurance product listings, job listings, contact directory listings, an insurance terminology library and a categorised directory of insurance companies.

In order to search the site all users must register as either a broker or advertiser. Registration is free, but advertisers pay for each advert they place. Along with all the site search, listings and registration, Makemedia provided a complete account section for all brokers and advertisers, which is all underpinned by our easy to use Content Management System – YourCMS.

To find out more, why not visit the site at www.insurancebuyersguide.co.uk

A look at the future of the web; deciperhing dConstruct 2009

dConstruct, the self-styled ‘thinking man’s web conference’ curated by Brighton-based UX evangelists Clearleft returned to the Brighton Dome for another year of conceptual talks and big ideas. Unlike most conferences aimed at web designers and developers, dConstruct aims to make you think big. Arrive expecting to learn the latest grid-layouts, CSS tricks or trending social-media topics and you will leave disappointed. Instead, arrive with an open mind and you will leave full of fantastic ideas and inspired to think big on your next project.

This year was my first attending with the Makemedia team, and my second time at the event. Our Director of Digital Media, Ben Dykes, remembers attending the inaugural dConstruct of 2005; a modest affair compared to today’s packed Dome. While trying to discover the location of that first conference I spotted a more youthful picture of Mr Dykes amongst some reportage of that first event (on the left; http://www.andybudd.com/archives/images/audience2.jpg). Sorry Ben! Enough about the past, this year’s conference focussed on ‘Designing for Tomorrow’, and brought together a dynamic mix of speakers for what was sure to be an enlightening day.

This year’s dConstruct kicked off with a fascinating glimpse of the near future from Adam Greenfield. What a difference 12 months makes; Steven Johnson’s opening talk at last year’s event covered geo-tagged location-aware devices, and the aggregation of reviews and feedback from cities in the US giving power to the neighbourhood. This year Greenfield moved the discussion forward lightyears and in compelling fashion. Talk of a digital future in which every object around us forms a node in the global network, allowing the city to react to feedback through these microscopic devices painted a vision of a future completely controlled and immersed in constant feedback; compelling and concerning in equal measure. Greenfield balanced his vision of networked urbanism with the negative (a city which loses its innate character, a community monitored at every level) and positive (improved infrastructures and fascinating API’s). An inspiring and thought-provoking start.

Next up were Michal Migurski and Ben Cerveny of Stamen with ‘Let’s See What We Can See (Everybody Online and Looking Good). Covering information visualization using their past work collating weather pattern data (specifically hurricane movements), this was an insight into how vast amounts of data spanning tens (or hundreds) of years can be graphically represented and manipulated by the user. What is the best way to navigate these patterns? How will the user best comprehend the passing of time and movement? Although a relevant example of how user experience is paramount when communicating data graphically, there was little to be taken away from this ’show and tell’ style. A more enlightening presentation could have shown what didn’t work and how it was improved upon.

If any talk today was going to have a real relevance to the direction the web is moving, then Brian Fling’s presentation outlining how mobile is changing design would prove a valuable lesson in taking the small screen seriously. As if we didn’t already know that our perceptions of the browser were changing as users choose smaller devices to deliver information, our understanding of the users expectations of mobile content were brought further into focus. One example used Fling’s daughter, who instinctively reaches out to touch interfaces having been brought up at a time when we navigate using a pinch or a flick. Fling suggests changes in the expectations of ‘generation z’ (a term Fling coins to refer to the youngest generation born into the iPhone, our future users) will bring about a seismic shift in design, and who can doubt him.

After a series of talks looking at technical visions of the future, we glimpsed light-years ahead by delving into the cinematic past with Nathan Shedroff and Chris Noessel’s ‘Make it So: learning from Sci-Fi interfaces’. A light-hearted and extremely well executed look into how the interfaces we see on film (dating as far back as Fritz Lang’s 1927 silent movie classic, Metropolis) have influenced and echoed the interfaces of today. Sometimes ridiculous (Unix-based fakery in Jurassic Park) and occasionally closer to reality than was realised at production (Minority Report’s touch screen drag/drop interfaces), the presenters managed to match Hollywood make-believe to relevant real world examples. Their delivery was fast paced and enlightening, punctuated with undoubtedly the best slides of the day.

Next up was Robin Hunike, a game designer and producer of obvious talent having worked with the likes of Steven Spielberg on recent Wii cult hit ‘Demolitious Block Party’. Her talk today aimed to encourage the gamer in all of us to love our user with ‘Juicy feedback’. When I first saw the line-up for this year’s event I was surprised to see another speaker from the video games industry on the bill; presentations about game design at web conferences often feel shoehorned into the line-up as if there must be a correlation between these two digital industries. We have plenty in common for sure (design, user experiences and social networking for example) but this presentation failed to bring anything inspiring or new to the waiting crowd. Juicy feedback refers to the mechanisms in gaming that make you want to play on, a factor of obvious importantance when considering the design or development of any online application. The subject had potential, but unfortunately the delivery on this occasion failed to create any cohesion with the audience. At times cringey (overly cute and quirky delivery) and others downright irritating (a spoiler for the recently released movie ‘Moon’) – this felt like an opportunity missed. Luckily our next speaker brought things right back on track.

August de los Reyes is a Microsoft employee who has been involved in projects as diverse as the design of the Windows key on your humble keyboard (only 6 months work) and the latest Microsoft ‘touch’ interactive tables, which were available to play with today at the back of the Dome. Fast-paced and not afraid to have to odd joke at Microsoft’s expense (a sure-fire winner with a crowd sporting an unhealthy number of Apple products) meant he went down extremely well from slide one. Discussing the emotional engagement of advanced interfaces of the future, August ended his talk with a very Microsoft vision of the future in which every surface becomes interactive. Your (still foldable) newspaper is now a digital device delivering your news on a familiar material format (until it crashes), and your mobile device comes in two pieces; one section to scan your environment and the other to communicate (just try not to lose one of them). A little self indulgent maybe, but the latest augmented reality applications for Apple’s iPhone suggest this may not be as far off as we think. Undoubtedly one of the best talks of the day.

The afternoon lunch break gave the Makemedia team time to discuss the day’s events, and one topic came up regularly; where are all the Brits? The day so far had consisted exclusively of speakers from across the pond, much to the bemusement of some (me included). I’m happy to pay to listen to anyone with great ideas, leaders in their field with something to offer (be they American or otherwise), but I cannot help but think the balance should be towards promoting some more home-grown talent. A glance around the crowd showed plenty of high-profile Blighty-based talent in attendance, members of the Brit-pack who would undoubtedly go down well here (with their conceptual caps on). Even the Clearlefties would be more than welcome at their own event; especially as Jeremy Keith ended last year’s event in fantastic style (Have a listen – http://dconstruct.s3.amazonaws.com/2008/podcast/dConstruct2008-Keith.mp3). It was with great relief then that our final speaker was representing the UK, and what a way to wrap up the day!

Russell Davies talk was a hilarious and inspiring look at how we can allow the diverse data online to escape the confines of the screen, with the subheading ‘What I learned from printing the internet out’. Russell mentioned the Doppler presentation of last year’s dConstruct at the top of his presentation and he comes across in the same warm, funny and passionate way as the two Matt’s last year. Far from just sending blog posts to your nearest Epson or Hewlett Packard (although this was the starting point), Davies explored ways in which the constant stream of API’s and user feedback can interact with the physical. How about a bubble machine that gets excited every time it hears its name on Twitter? Who doesnt like bubbles! We like Kinder Eggs too, and were treated to a random shower of chocolate half way through the talk (that’s how to win over a crowd). The crux of Davies’ presentation focused on the production of a newspaper entitled ‘Thing our friends have written on the internet ‘. Originally a Christmas present for friends and family, this collection of articles from the across the web quickly gathered a following as surplus copies were distributed to anyone who cared enough to get in touch with the author. Davies is now taking to concept further, helping others to get their work onto good old-fashioned paper (apparently cheaper than you think). Punctuated with jokes, videos and chocolate, this was a fantastic end to a diverse and enlightening day in at the Dome.

Tom

No such thing as bad PR

Well Makemedia hit the news again last week. We were the featured business in the Argus newspaper, local but with a strong circulation and business readsership.

We want to keep talking about innovative 3D and this was certainly the main thrust of the article, but we also wanted to explain that we are a full service 3D agency capable of beautiful creative work and robust business websites as well. I think and hope we got this message accross!

The last time we were in the Argus it was to shout about finishing the ACT project – a large 3D installation in Coventry focusing on training within the construction industry. This is a great example of how virtual reality really can deliver cost savings to large business who have the foresight to invest in new technology and innovtaive projects. The old article is found here http://www.theargus.co.uk/news/4439436.Brighton_company_create_first_ever_building_site_simulator/

I can’t help feeling though, that I didn’t quite get accross the right message with the quote right at the end. Considering I’ve had media training (I know I know), what I was trying to get accross was that we as a business are very lucky to be based in Brighton. Primarily because strong creative minds are available in this job market, arguably more so than in London, because these creatives WANT to live in Brighton despite the salary levels being lower than their London counterparts. This is not to do with what Makemedia pay, which is easily the going rate and sometimes more! This is just to do with london salaries being weighted by geography. See, even now I am having trouble explaining myself. Anyway, we have a great team of creatives and technical personnel, all being paid and all very happy to live and work in Brighton.

Phew, I’m glad I’ve cleared that up :)

George